Dreamcast Feature
2 December 2025
Sega Dreamcast – The Little Console Ahead of Its Time
System: Sega Dreamcast
The Sega Dreamcast was a true pioneer — online play, VMU screens, arcade-perfect Sega titles and some of the most original games ever made.
Even today, the Dreamcast still feels fast, stylish and full of personality. A console that burned bright, but far too briefly.
Classic
14 December 2025
Bubble Bobble – Pure Arcade Magic
System: Arcade / NES / Master System
Few games capture pure joy like Bubble Bobble. Its simple bubble-blowing and
platforming hide a brutally clever challenge – especially in the later levels where enemies
swarm faster than you can pop bubbles.
Whether you played this with a sibling, a friend, or alone at 3AM, Bubble Bobble never fails
to create chaos, laughter, and the famous “just one more level” curse.
Spotlight
14 December 2025
Rez – Synesthesia in Video Game Form
System: Sega Dreamcast / PS2
Rez isn’t just a rail shooter – it’s a sensory experience. Wireframe visuals,
pulsating electronic music and lock-on shots that trigger sounds in time with the beat
make every level feel like you’re playing inside a music track.
It’s one of the most unique Dreamcast titles ever created and a cult classic that proved
games could be art long before that was a mainstream opinion.
Feature
14 December 2025
Shenmue – The Dreamcast Masterpiece
System: Sega Dreamcast
Shenmue was a revolution. Fully voiced NPCs with daily routines, changing
weather, day-night cycles, capsule toys, arcades you could actually play – Yokosuka felt
like a real place you were visiting, not just a backdrop.
Feeding the kitten, hunting for sailors, or blowing yen at the arcade – Shenmue remains
one of the most ambitious and atmospheric games ever made.
Deep Dive
20 November 2025
Eternal Darkness – Sanity Effects Done Right
System: Nintendo GameCube
Eternal Darkness didn’t just scare you with monsters – it messed with you.
The sanity effects would fake deleting your save, turn the volume down by itself, or pretend
your TV had changed channel.
In this post I dig into why its Lovecraft-inspired story and fourth-wall tricks still
stand out, and why the game deserves more love than it gets.
Throwback
10 November 2025
Paperboy – The Most Stressful After-School Job
System: Arcade / Sega Mega Drive
Delivering newspapers shouldn’t be this intense, but Paperboy turns a normal
route into an obstacle course of angry neighbours, out-of-control cars and impossible jumps.
I talk about why missing a single house felt like the end of the world – and how the Mega
Drive port stacks up against the arcade original.
Beat 'em Up
1 November 2025
Streets of Rage – The Soundtrack of the 16-bit Era
System: Sega Mega Drive / Genesis
Streets of Rage is more than just a side-scrolling brawler – it’s a vibe. Yuzo Koshiro’s soundtrack turned living rooms into neon-soaked city streets, and every punch, throw and pipe swing felt perfectly in sync with the beat.
From co-op chaos to spamming the special attack just to hear the siren, it’s still one of the most iconic beat ’em ups ever made.
Arcade Rush
28 October 2025
Crazy Taxi – Pure Arcade Chaos at Home
System: Sega Dreamcast
Crazy Taxi is one of those games where you can hear it just by looking at a screenshot. The Offspring blasting, the timer screaming at you, and you weaving through traffic to launch a passenger at a pizza place or record store.
It’s still one of the best “five minutes of fun” games ever made – and a perfect showcase of the Dreamcast’s arcade DNA.
Isometric Action
25 October 2025
Desert Strike – Strategy in a Shooter’s Clothing
System: Sega Mega Drive / SNES
Desert Strike looks like a simple shoot ’em up, but underneath the explosions is a surprisingly tactical game. Fuel management, rescuing POWs and prioritising targets all matter way more than just holding the fire button.
It’s the kind of game where you’d fail a mission, stare at the map, and immediately hit “retry” because you knew you could do it just a little bit better next time.
Vertical Shooter
22 October 2025
1943 – Arcade Dogfights Done Right
System: Arcade / NES
1943 is classic Capcom arcade design: tight controls, simple rules, and that “just one more credit” pull. Taking down massive battleships and weaving through bullet patterns never stops being satisfying.
It’s one of those shooters that still feels fair today – tough, but fair – and perfect for short, intense sessions.
Dungeon Crawler
19 October 2025
Gauntlet – “Wizard Needs Food, Badly!”
System: Arcade / Various
Gauntlet was chaos in a cabinet. Four players, endless enemies, and a health bar that couldn’t be trusted to stay full for more than thirty seconds. It was noisy, greedy and completely addictive.
Whether you mained the Warrior, Valkyrie, Wizard or Elf, everyone remembers stealing the food and hearing those legendary voice lines.
Kart Adventure
15 October 2025
Diddy Kong Racing – More Than a Mario Kart Clone
System: Nintendo 64
Diddy Kong Racing didn’t just copy Mario Kart – it added an adventure mode, bosses, unlockable characters and multiple vehicle types. Planes, hovercraft and karts all felt different, and the hub world tied it all together.
It’s still one of the most ambitious kart racers ever made, and a cornerstone of N64 nostalgia.
Colourful Classic
12 October 2025
Rainbow Islands – The Happiest Climb to the Top
System: Arcade / Amiga / NES
Rainbow Islands took the Bubble Bobble formula and flipped it – literally. Climbing upwards using rainbows as platforms while enemies bounce around gives it a very different feel, but the same irresistible charm.
Underneath the cute presentation, it’s a seriously smart platformer with secrets hidden everywhere for players willing to experiment.
Cult Gem
9 October 2025
The New Zealand Story – Cute but Brutal
System: Arcade / Amiga / Mega Drive
The New Zealand Story looks adorable, but it’s vicious. Tight jumps, tricky enemies and maze-like levels make it one of those platformers that punishes impatience and rewards careful play.
It’s the sort of game you fall in love with and rage at in equal measure – a proper arcade-era test of skill.
Shmup Legend
6 October 2025
R-Type – Learning the Levels is the Game
System: Arcade / PC Engine / Master System
R-Type is all about memorisation. The famous Force pod turns every encounter into a little puzzle – where you place it, when you detach it, and how you thread it through tight spaces matters more than pure reflex.
It’s a brutally tough shooter, but one that feels incredible when you finally glide through a level that used to destroy you in seconds.
Infamous Difficulty
3 October 2025
Ghosts ’n Goblins – The Knightmare You Came Back To
System: Arcade / NES / Various
Ghosts ’n Goblins is legendary for a reason. One hit and Arthur is down to his underwear, two hits and you’re restarting the level. Then you finish the game and it tells you to do it all again, properly this time.
It’s unfair, it’s punishing, and yet somehow it keeps dragging you back for one more run. Retro pain at its finest.